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ライトグリーンなオーロラネイル 

こんにちは。

新しい会社に転職して入社するまで「派手爪NG」という社則があったことを知らなかったセルフネイラー(5年目)です。

・・・とはいえ、今年の春はどうしても薄緑でお花プリントなネイルがしたかったので、「会社に怒られなさそう」×「緑な爪」ということで、ぎりぎりラインを攻めてみました。

こんな感じ!中々戦えているのでは無いでしょうか🗡🛡
目立ちすぎないよう肌に馴染むことを最優先に組みあわせてみました。

緑が強く出すぎないように、グリーンは薄く二度塗り。
イエベで青味が強いグリーン単色は浮いてしまいそうだったので、我らが百均のピンクのオーロラパウダーで暖色な層でコーティングして、最後にマットトップコートで仕上げました。

お花はしずくウォーターネイルシールです。(その下はオーロラジェル)

結構いい感じに仕上がったと思います✨
オーロラパウダーにマットトップを重ねることによって、オーロラがきらきらしすぎず、上品な印象になるのでお気に入りの組み合わせです☺️

使用したアイテム
・しずくウォーターネイルシール
・Gelme1 Aurora Shell
・Gelme1 Olive
・ネイル工房 マットトップコート
・百均 オーロラパウダー

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Powdery Pastel Green nails 

So this is my first spring nail design for 2022.

My company does not like over-fancy nails,(the only thing I am not happy about my company:P) but I really wanted to try out the pastel green color and the flower deco for this spring.

 So I figured out by putting a thin layer of pastel green, with a pink unicorn aurora powder, and a matte top coat finish.

 Since my skin color is a bit yellow, the bluish green gel polish did not blend well- wrapping a warm colored layer over the green worked well to fit in right. And to avoid the over fanciness of the shiny unicorn layer, I gave it a matte top coat finish. This also came out well on my matte touch of my skin.

 I am quite happy how it turned out since I can enjoy the green color I desired, and the reflecting pink strips in the light 🙂

 The materials I used are:

*Gelme1 olive (gel polish)

*unicorn nail powder (from dollar store)

*Flower printed water stickers( also from the dollar store)

*Matte top coat (from Nail Koubou)

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games MacBookPro unity

SerializeField Arrays went invisible in Unity after using Migration Assistant on Mac

My old 8GB MacBookPro went out of memory

It was about a month after I started learning Unity. I was having a hard time developing a 3d game using my MacBookPro(2016 early 8GB) – it was moving so slow, and the Unity app went down frequently while debugging. I was learning by watching tutorials on youtube most of the time, where my online teachers showed me compiling in seconds, while mine took for minutes only to attach a single script to a plain cube. (Later I found out that Unity Game developers are recommended to use machines that has at least 16GB of memory. )

So my routine was: to write scripts and compile in bulks, (spend money on online shops while waiting,) and get rid of all the errors in one go. I thought I would get used to it, but as I could not keep up my producing speed against my ideas which kept growing like crazy, I finally decided to purchase a new machine. The salesperson at the store happened to be familiar with Unity and gave me a lot of handy advice, and I chose my new buddy – MacBookPro(2021 M1Pro 16GB).

Using Mac Migration Assistant

As soon as I got home, I unpacked, switched on my new machine, went along with what he needed me to set, and used the “Mac Migration Assistant”, which I did not know about until an hour ago. By just following what the machine saids, all the datas synchronizes from my old pc to my new one. (Wow Technique. saids the technology apprentice beginner) At first it said that it would take 4hours to finish the process, but after I came back finishing quick dinner, it said it needed only 30 minutes left. The migration process finished in a success without any fails in about an hour and a half.

Finding out that something went wrong on Unity

As soon as I opened Unity on my new pc, it took no seconds to recognize the speed up of the starting process. (The graphics were great too. ) To continue with my development, I opened my project to find out that….

the arrays in “serializeField” has gone.

I mean, they were actually not gone, but went invisible. All the other objects using arrays showed the same. Though it was only about a month developing, I was using quite a lot of arrays in the scripts so It made me shake. I tried restarting the inspector window, Unity app, the computer, but nothing changed.

Searching for a way to show the arrays

“Unity inspector gone”
“Unity array disappeared”
“Unity inspector invisible(yes, this one had a lot of other meanings so it was not helpful and reminded me I was not good at vocabularies)”
I kept searching for hours but could not find any other people with the same problem and solution. I contacted Unity support, but the auto respond said that it could take some weeks to respond.

So my I gave my last hope on twitter. (Thanks to all who gave me favs and retweets) After few hours, one of the users recommended me to try the Apple silicon edition of Unity.

DownloadingUnity Apple Silicone Edition

about Unity AppleSilicon Edition→ UnityBlog

I started downloading right away since I could take any port in a storm that time.

Preferences > Advanced > Channels
change from Production to Beta.

Installs >[Install Editor]on top right
> [Intall] 2021.2.13f1  SILICON

The window pops out to show some options of which modules to install.

After I started installing and waited for about 15minutes, the screen showed one disturbing message:

[Install failed: Validation Failed]
I searched to find out that it was an authorization error.
It meant that the app did not have the authority to access to the directory.(Unity/Hub/Editor)

My solution was to restart Unity in administrator from terminal.
sudo “/Applications/Unity Hub.app/Contents/MacOS/Unity Hub”

On Unity forum, I found out that one of the other users figured this problem out by:
Installing as user → show an error → go to the install directory via finder → create a new folder → reinstall
But I tried the administrator this time.

The administrator strategy went out well, and I finally finished installing the silicone edition without any errors. Also checked that “2021.2.12f1” was there on both the “Installs” tab and under the “Unity/Hub/Editor” Folder.

Setting some authorization

At last. I restarted Unity to check if my arrays vanishing sped has gone. And found out that the “2021.2.13f1  SILICON” where missing from the “Installs tab”! WTF….
(At this time it was about 2AM and my brain was already 70 % in bed)
…..But it did not take so long until I realized that the users authority did not have permission to access to “2021.2.13f1  SILICON” folder. I opened finder, set the permission level, and restarted Unity Hub (for the 10th time that day), and reopened my project.

AWWWW WELCOME BACK ;;;;;;;;;;;;-PPPPPPP!!!!!!!!

Later I found out that, using the Migration Assistant sometimes shows fails to specific applications (found some few incidents with Adobe products.) But, my incident was due to my laziness using Unity version that was not efficient for my machine. Guess I was just too excited to use my new computer.

It taught me a nice lesson – to search before setting up any development platform. By the way, the silicone edition is running so fast that I sometime doubt if the compile was done. I hope this article helps someone in the same incident, or who has not yet determined to use the silicon edition – Strongly recommended.